Worldbuilding Day Four: History

4. History

Aunt Family
Ooh!

In World History, the Aunt Family ‘verse parallels our own. The magic that exists here is mostly personal magic – it can change a single person’s timeline, or a single family’s, but rarely the world’s.
(Yes, I know that there are ways that A can change B, but this is not so much an AU as it is a world in which personal problems sometimes have unusual solutions).

The Aunt Family themselves… their history is lost in myth and fuzzy retellings, and every branch of the family tells it a little bit differently. What we know is that, at some point, the strong personalities in a long-ago family decided that their thin but interesting powers could best be handled — and family feuds avoided — if they kept the power in the hands of a single childless woman.

And as the family grew, so did the power.

Portal Bound

Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

You said that already, Lyn.

Ahem.

That farmer’s settlement became the basis of the capital town. He brought through others from his home village — which was in chaos at the time — and, when the portal opened somewhere else, brought through those people, too.

Other portals formed their own settlements. Over time and trade and more than a few battles, over quests by Key-bearers from other worlds and mighty adventures, the settlements on these islands/small continents settled into a few nations.

The nation our story is set in became a monarchy with a very strong bureaucracy . Which was fine for quite a while.

And then the Crown Prince vanished.

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