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February is World Building Month. Day Twenty-Six: Tír na Cali

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The twenty-third question comes from [personal profile] wispfox and is for Tir na Cali.

Why did it originally start out as a hostage situation?


(Referencing the end of this.)

This is a bit of worldbuilding that could definitely use more scrutiny.

When Tír na Cali began as its own country, it was in a precarious place. The Civil War was in full swing, and the northern U.S. was very clear on what it wanted to do to rebellious states.

The Californians needed a decisive victory. At the same time, they needed workers; there was plenty of labor to be had and less people to do it. Thirdly, with the aristocracy just beginning to flex its muscle, the powers-that-were understood that their normal human population was going to need some sort of sop to accept a ruling class.

The royalty – or the extended family line that would become California’s monarchy – had always believed in a stratified society of responsibility and control. It was, while not easy, reasonable and practical to expand that to all segments of their new country; bringing in a slave population gave normal-human citizens, even the poor, someone else who was below them.

Back to the hostages. The first slaves taken were actually hostages, the children and sometimes (unlike in modern day) wives of decision-makers. Along with them were a large swath of ordinary teens and twenty-somethings and relatives of newspapermen and financiers. The first round of slave-taking was done with the intention that no corner of the Union would have a family who didn’t have a child somewhere in California.

This could have backfired horribly, yes. It could have led to a massive retaliatory war.

But it didn’t.

This entry was originally posted at http://aldersprig.dreamwidth.org/682929.html. You can comment here or there.

February is World Building Month. Day Twenty-Three: Tír na Cali

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The twenty-third question comes from cluudle and is for Tir na Cali.

Is there a stereotype for who the slavers take? Is it the young, the handsome, the pretty, or do you have to worry about your children, worry about your grandparents, worry about your spouse and boss and lawyer?


The stereotype from the American point of view, which is generally accurate to the Cali slavers’ point of view, is that the slavers tend to take those who are older than puberty but younger than grey hair – generally between sixteen and thirty years of age. They appear to tend towards the attractive, although that is not always the case (at least not for American standards of beauty), the healthy, and the unwise.

It is common knowledge in America that going out to a bar without a group of people can get you “disappeared;” that taking a drink from a stranger is a good way to wake up somewhere unpleasant, that going home with the wrong person can mean you never actually see home again.

But of course, kids will be kids, and college boys and girls continue to go out to bars and take drinks from strangers and, even in prudish America, sometimes sneak out with a stranger. And if they’re lucky, their parents will get a polite note from the police department that got a polite note from a slave raider.

That’s the American story.

The Californian raiders, if asked, might say things a bit differently: they look for people who are alone, who will be missed but not quickly. They look for the unmarried, and do not take those wearing wedding bands; the Californians hold marriage in very high estimation. They don’t always pick up in bars, not by far – they prefer joggers running alone, shoppers in a dark corner of the mall, smokers out alone in the parking lot – people who aren’t surrounded by other people, people who are a lower risk. They like the young and healthy, of course, but minor ailments can be cured, and attractiveness can be fixed to whatever the buyer finds prettiest.

Very few people in the Tír na Cali-verse America worry about their lawyer or spouse or boss being taken, but every once in a while, the raiders will take some sort of brain trust specialist – scientist, engineer – regardless of other qualifications. And even more rarely, they’ll snatch a politician’s kid for leverage.

This started out as a hostage-taking situation, after all.

This entry was originally posted at http://aldersprig.dreamwidth.org/676883.html. You can comment here or there.

February is World Building Month. Day Twenty (Yesterday): Dragons Next Door

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The twentieth question comes from Kelkyag and is for Dragons Next Door

How did a magic-ignorant to magic-averse race of technology users wind up the clueless dominant race in a world full of magic, some of it not at all subtle?


Nobody is quite sure! This goes well with How do dweomers originate?.

The problem is, humans showed up. As far as anyone can tell, they showed up already knowing how to hurt dragons and ogres and centaurs, how to fight against spellcasters, how to do more damage than anything that small and seemingly-helpless ought to be able to manage. They showed up already deadly.

Well, that’s one theory.

Another theory is that the humans, by their sheer mundanity, seemed to hold off the other races, who didn’t know what to do with something that small and that helpless and still determined to push on.

Another theory is that they’re the pet project of some ancient spellcaster of one form or another, and that they are protected from being overrun by said spellcaster’s, well, spells.

What is true is that humans aren’t entirely clueless. They’re just used to living in their areas, while the magic things live in theirs. They’re used to thinking of many of the magic races as lesser, smaller – in terms of, ah, enlightenment, they’re back at least fifty years from IRL, possibly closer to a hundred and fifty. Dweomers, of course, and in other ways tinies and pixies, have always existed alongside humans when they chose to – and, indeed, dweomers don’t even have their own cities (Unless you count the region in which the Black Tower resides, but that’s a story for another day). But most of the strangest races have lived in their own places and only within the last fifty years begun co-existing with humans in the same cities.

After all, the tiny fragile things have such interesting toys.

This entry was originally posted at http://aldersprig.dreamwidth.org/675937.html. You can comment here or there.

Worldbuilding Day 18: Fairy Town

[personal profile] piratekitten has declared February world-building month.
Every day in February (or most days), I will answer one question about any one of my settings.
The question post is here, please feel free to add more questions!
The eighteenth question comes from Kelkyag and is for Fairy Town

What made Fairy Town different?


Nobody knows!

Okay, that’s cheating, and also a lie.

Long before Fairy Town was Fairy Town (and, really, it is only Fairy Town to those in the know), it was a holy place; deep in the crossroads park that was, once, the center of a small town, there is a shrine.

There is, if you ask the right people, some disagreement as to who the shrine is to; there has always been disagreement over it, and if you dig into the dirt anywhere in that park, you will find bones, many of them humanoid.

What nobody argues about is that the shrine is a place of power.

It is not the only one in this variant of the world; indeed, when mankind first came here, there were many, like springs.

But, for as powerful as they are, there are many ways a place of power can be desecrated, blocked off, broken. And many of them were.

Others had cities grow up around them, as Fairy Town did. And in the cities growing up, some places locked the power into place with ancient and sometimes horrible magics, and some people bound the fae from entering with blood rituals and complex prayers, or, at least, things they thought were prayers.

(In a couple places, this was tried and did not succeed. In those cities, only those completely fae-blind and the nastiest of fae live, and those are not nice places at all).

In Fairy Town, the rituals did not take hold, and the place of power acted, as they all did, as a magnet for those who were fae, for those who had Faith, for those who were Strange and Wyrd. And without the rituals and call-them-prayers to hold the fae out… they just kept coming, and they settled.

And there they have been ever since.

This entry was originally posted at http://aldersprig.dreamwidth.org/672076.html. You can comment here or there.

February is World Building Month. Day 16: Space Accountant

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The sixteenth question comes from [personal profile] kelkyag and is for Space Accountant ‘verse.

What do the external economics and logistics of the pirate ship Genique is stuck on look like? Do they actually make most of their money on ransoms? How do they make contact to make those exchange without getting caught? Are they being grossly overcharged by their suppliers, and/or have wonky and unexpected expenses? Are they a one-of operation, or part of a larger organization??


This plays in well with the earlier question on What do the pirates pirate? here.

The ransom rates have been carefully calculated to maximize income: they are set at a rate that most families (of cruise-ship travelers) will be both willing and able to pay, but high enough that they bring in about fifty percent of the ship’s income.

If they plan and train properly, they can actually make more money off of a kidnapee either in free labor “working off their ransom” or in straight slave sales on one of the luxury slave markets; the slave sales make up about 25% of their income.

As for their suppliers: there are a couple suppliers who overcharge, thinking that they can get away with it because, really, who’s a pirate ship going to complain to? Of course, that comes with its own inherent problems like, when you piss off pirates, what do they do to you? Mmm?

The vast majority of the ship’s financial problems, however, come not from their suppliers, but from graft, as Genique is beginning to find out. At almost every level of accounting on the ship, someone is skimming from the till. After all, they are pirates.

I believe the ship is a one-off organization, although they sometimes work with other pirates in a very loose confederation, and they do have “sister organizations” – a couple land-bound fences and a couple of ship-based traders who push the pirate ship’s merchandise.

As for making contacts on the ransoms, the pirate ship works through a Bonded Drop Person/Ship. There are many of these throughout the galaxy; they serve as “international waters” sorts of people and are used by the law-abiding and the law-ignoring alike when they need to make deals. The Bonded Persons are universally discreet, free from subpoena or prosecution for their Bonded actions on almost all planets (and do not do business on or with those where they are not), and known for their reliability.

This entry was originally posted at http://aldersprig.dreamwidth.org/671203.html. You can comment here or there.

February is World Building Month. Day 14: Space Accountant

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The fourteenth question comes from [personal profile] moonwolf and is for Space Accountant ‘verse.

What do the pirates actually pirate?


The pirates’ primary and first trade is people, at least this particular ship (or possibly a small fleet, but I think it’s one independent ship). Space cruises are notoriously easy to board, because they are built for beauty and smooth sailing, not for security. Once on ship, more than fifty percent of the time, the pirates manage to take a few people without ever being noticed, slip back to their ship, get out of dodge, and then demand ransom.

About seventy-five percent of the time ransom is paid; the rest of the time, they train and sell their captives on the extensive black market, or employ them as cheap labor (as discussed in one of Genique’s first stories).

As a side effect of hitting primarily luxury cruises, the pirates do a brisk trade in fine gems and fakes thereof, often pried from jewelry pieces, drugs, both legal and not, and fancy clothing, often cut down or otherwise altered from those things confiscated from prisoners.

When, as it occasionally does, the atmosphere in space gets a little to hot to handle around the cruise ships (after, say, they accidentally kidnap someone who is a little too famous, or accidentally steal a president’s narcotics), the pirates “winter” on trade routes, picking off luxury shipments or, sometimes, even other pirates, liberating slaves from other traders only to turn around and resell them to different markets.

In short, Genique’s new employers make a lot of money skimming off of people who have lots and lots of money.

This entry was originally posted at http://aldersprig.dreamwidth.org/670533.html. You can comment here or there.

February is World Building Month. Day Thirteen: Tír na Cali

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The sixth question comes from [personal profile] moonwolf and is for Tir na Cali.

Why Cats?


Cats are cool. 🙂

Cats aren’t the only moddies the Agency worked on (and the Agency aren’t the only ones who created moddies); almost every animal-type has been experimented with.

In terms of “skin jobs” (appearance-based modification with no underlying behavioral or physiological changes), in the proper underground markets in Tír na Cali, one can buy a moddie with almost any appearance. Cats sell very well, as do rabbits and other fuzzy things; snakes and lizards are more of a niche market. That’s simple aesthetics; when people are purchasing someone for their “cute” and “attractive” features, they tend to want someone that will look, well, cute.

In terms of full mods, the Agency has discovered that cats are the most versatile of the moddies. The more wild animals tended to lead to behavioral problems, and dogs either went feral in packs or followed their handler around. Cats maintained a level of independence while still being friendly with their handlers or owners.

The most successful moddies in terms of the burgeoning space program were the monkeys. However, while they performed all of their tasks very efficiently, they were too independent-minded, or, rather, they had a similar problem to the dogs but while in space and in control of a ship.

This entry was originally posted at http://aldersprig.dreamwidth.org/668335.html. You can comment here or there.

Worldbuilding Day 12: Stranded

PirateKitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The twelfth question comes from clare_dragonfly and is for Stranded World

Was there a first person to discover the strands?


From an earlier question this month:

There are those who believe that, at one time, all humans had this power, but most of them are poo-pooed; studies show that almost every case of a known Strand-Weavers can be traced genealogically to a handful of magically inclined people in approx. 450 AD.

The literature here disagrees, and there is quite a bit of literature.

Not out on the public shelves of the library or your local Barnes & Noble, of course, but if you know where you’re looking, there’s information to be found – texts and treatises and long boring papers and short graphic novels. The Strands tend to attract those of a curious and artistic bent, and that leads to a great deal being written about them.

If you look back at the earliest known material – in the era of the end of the Roman Empire – you are more searching for clues than reading information; many of the books of that era are believed to have been burned in purges through the centuries.

There is a tapestry in a museum in London which shows a woman plucking multi-colored strings out of the clouds; rain falls onto parched crops where she plucks. It’s been dated to approximately the seventh century AD.

Deep in catacombs under Austria, there have been clay tablets found describing the way that threads could be used to bind people together, or to unbind them if the binding was unwanted. They are assumed to be from about 800 AD.

And so on. Common theories suggest that one person found the Strands and taught their friends about them, or that several people in different places around the globe found out about them at about the same time.

When the proper sort of anthropologist has been sent in to newly-discovered isolated communities, in almost all cases the people there have demonstrated neither the ability to manipulate or see the Strands of the knowledge thereof.

This entry was originally posted at http://aldersprig.dreamwidth.org/667572.html. You can comment here or there.

February: World-Building Month

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The eighth question comes from Kelkyag and is for Dragons Next Door

How do dweomers originate?


There are probably as many theories of the origin of dweomers as there are dweomers – and possibly more than that, as many of the other races have opinions on these not-quite-human-more-than-humans.

What is known is: They rarely but occasionally appear to spontaneously generate; cases where two normal humans give birth to a dweomer are almost entirely the result of one or both humans lying or being misinformed about their own genetics.

There have been dweomers around as long as, say, Dragons and Centaurs and the like have been known – which is to say, at least as long as history has been written, and the dragons have very long histories. Dweomers are crossfertile with humans, they look like humans, they can generally pass as humans as long as blood or genetic tests are not involved, but they are not, in actuality, human.

(If you look at the science of this too hard, I will remind you that this world involves tiny-humanoids in two categories, as well as centaurs and dragons. <3)

One of the favorite theories is that humans themselves are the anomaly: the world grew up with dragons and ogres, centaurs and elkin and such, but at some point humans fell into this world from an alternate reality. They found dragons eggs to be immensely irresistible, and found clever ways to hunt them; they found centaurs to be very tempting mounts, and quickly managed to enslave some.

(This, of course, being a tale told around fires, especially non-human fires, does not say how the humans did such).

The short answer is: the question isn’t so much how did dweomers originate, as how did humans originate.

This entry was originally posted at http://aldersprig.dreamwidth.org/663767.html. You can comment here or there.

February is World Building Month. Day Six: Tír na Cali

[personal profile] piratekitten has declared February world-building month.

Every day in February, I will answer one question about any one of my settings.

The question post is here, please feel free to add more questions!

The sixth question comes from [personal profile] clare_dragonfly and is for Tir na Cali.

Does the West Coast being cut off from the US change anything for the way the modern US works?


This is one of those realms in which I am more than open to suggestions, because my worldbuilding in Tír na Cali is admittedly flimsy.

That being said: Yes. The United States in the world of Tír na Cali is more insular, more reactionary, more socially conservative, and did I mention more insular than it is in the world in which we live. Embarrassed by not one but two rebellions, one of which it did not manage to put down, it never became quite the same meddling power-house on the world stage.

That is not to say that Cali-verse US does not have military might – it does – or social/diplomatic clout – it also does – just that it is not as loud, as powerful, as sure.

American tourists walk with care in the world – Americans walk with care anywhere, because the boogeyman of the Californian slaver is behind every bush, even in foreign lands. A Californian might not grab a French citizen, but they won’t hesitate to grab a verifiably American tourist in France.

And the American nuclear program? Never reached full fruition. When you attempt to bomb a neighboring country and the bombs just bounce back onto your land… you look for other ways to be strong, other ways to attack.

This is a rough summary; as I said, I am open to other ideas, too.

This entry was originally posted at http://aldersprig.dreamwidth.org/659511.html. You can comment here or there.