Tag Archive | worldbuilding

Worldbuilding Day Three: People and Races

Dragons Next Door

As the title of this setting suggests, the Dragons Next Door world has Dragons.
It also has quite a few other magical sentient races: ogres, harpies, pixies, tinies, elkin, and centaurs, to name a few.

In addition, it has a deep and broad human population, very similar to the real world (it’s an Urban Fantasy setting, after all) and then dweomers, who are humans with magic, or at the very least humanoids with magic.

For a very long time, these races lived primarily separate lives with their own civilization. There were dragon nations and pixie towns and Centaur Isles and so on; the elkin had a remote mountain nation that spoke to no-one except the Tinies and the harpies, for instance.

The Tinies were the only exception to this rule: Tinies have always lived everywhere.
Only recently – since the 1930’s – have the races begun to actively mingle.

(I wonder if this matches the previous notes on Smokey Knoll. Shall have to check).

Portal Bound
The continent that Portal Bound takes place on has only one sentient race: humans.

On the other hand, because of the portals, there are two factors at hand here:

* what counts as human varies slightly from dimension to dimension, and so there are those that are very nearly elves or fairies or such (or Klingons or Romulans) in appearance
* because of the broad spread of the portals across the worlds in all these dimensions, the humans come in all ethnicities.

Sometimes, if a portal stays open for a particularly long time, a city will end up with a small enclave of people of a particular ethnicity and world-origin.
More often, however, people come singly, and thus they find a place and settle as they can, bringing their own traditions but integrating into the massive whole.

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Worldbuilding June Day 2: Geography

2. Geography
Desmond’s World
Oops, I already covered a bunch of this in the first post.

The City Desmond lives in (100 words to anyone who names it something that fits with the names that I like and another 100 to someone to name the nation) straddles the river leading to the ocean.

It’s definitely got high ground (High Street), mostly to the north of the river, and lower ground, which sometimes floods, to the south of the river. The river directly to the south is all parkland, designated so 100 years ago when a leader ordered the slums torn down so that the houses on the north side did not have to look at them.

This, of course, just moved the slums a bit more inland, but there’s a nice wall of trees now, and the houses bordering that parkland are high-rent for the area.

The City office and school are on the north side of the river. Desmond grew up on the south side.

Portal Bound
There is already a map for Portal Bound, here.

The main city of needing-a-name is settled into an oxbow in the river of also-needs-a-name. Inspired by the Mississippi, the river has moved several notable times over the centuries since the first buildings were hewn from the forest all around.

(The capital we’re discussing is just on and around about where the left end of the upper wild-rice roads are on the above-linked map.)

The river runs through a flattish forest area, making its way towards the sea. Much of the land in the area is still forested, with small townships growing up among the trees.

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Worldbuilding June Day 1, B

1. Introduction
B. Portal Bound
Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

Over time, those portals shifted — when they were open, where they opened from — until a clever wood-carver discovered that with the right bits of magic and the right bits of wood, you could stabilize a portal. It still opened when it pleased, of course, but with the proper doors, it would open to the same place and in the same place.

The main nation of this story is run by a bureaucracy that balances on the mandate of the long-missing Prince. It runs well enough, this nation, and the bureaucrats like it that way.

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Worldbuilding June Day 1

1. Introduction
Desmond’s World
The world Desmond lives in is on the cusp of industrialization, a word in which most people don’t believe magic exists. Poverty, class struggle, hunger, and crowding are, however, all too real.

The nation Desmond lives in is isolated on all four sides: on three sides by nearly-impassible mountains, and on the fourth by an ocean which is inhospitable and almost entirely non-traversable. It’s a small nation, seven days’ travel by horse long from pass to pass and three days’ travel by horse wide at the widest.

While magic is not believed to exist, it underlies everything, just as the tight isolation, the high price of any trade goods, and the stratified class society do.

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There’s an Actual Worldbuilding month from Tumblr

And it’s June!

So pick up to seven days and give them a setting, and I will follow the list of prompts here (http://worldbuildingjune.tumblr.com/) and your list of settings.
If a date isn’t setting’d, I’ll pick whatever I want 😉
1
2 Desmond’s Climb
3 Dragons Next Door
4 Aunt Family
5
6
7
8 Stranded
9 Things Unspoken
10 Things Unspoken

11
12
13 Fairy Town
14
15 Fairy Town
16 Science!
17
18 Space Accountant
19
20 Space Accountant

21
22
23
24
25 Dragons Next Door
26 Stranded
27
28 Aunt Family
29
30

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I’m really starting to like Cade, which is bad, because The Agencies are the bad guys (another snip)

There was something to be said for very basic technology.

Cade ran a finger over the transmitter, which was small but not micro, easy to use, hard to break, and relatively easy to conceal as long as your target wasn’t actively looking for it.

They had an agent working as a maid in the Grande Star Hotel, which was where their targets were presumably staying. They also had a busboy at the Templeton, and a front desk clerk at the Gaslight, because you never could tell with these particular targets if they’d actually go where you thought they’d go. The Hampton Inn, well, Cade had a room there.

You did what you could, and getting their staff jobs so they were being double-paid had advantages when you were scraping the barrel to give them a raise.

The witch – Fiora, her name was, and she was a lovely woman that probably would have been more at home in long floral skirts with her hair down than in the Agency skirt-suit with nylons and heels – produced her micro welding kit and another small transmitter. “So, if we start with this, and then right into the circuit board, here, we draw a sigil, it’s a basic one, but it encourages a lack of caution. Loose lips and all that. But if I add this one to the case, like thus, then it also transmits a signal if certain phrases are used.”

Very basic technology was nice, Cade thought, but very basic technology supplemented with nice, tidy little magic spells – now that was what the Agency needed.

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Cats – a story piece/outtake/worldbuilding from my Camp Nano novel

[personal profile] rix_scaedu asked for cats. Here’s some cats, with my camp nano protaganist.

This ‘verse really needs a name.

Jen liked cats, always had.

Face families weren’t allowed to have cats. They weren’t allowed to have pets at all — it was a point of change, a point of interest — but sometimes if the “host family” had kept a dog, they would have a dog for a little while.

If you used magic around dogs for too long, you ended up with a dog who was a lot more… dog. They were cleverer, more loyal, the sort of dog that waited weeks for their masters or learned how to open the doors and fetch the beer.

If you used magic around cats for too long, they ended up… strange. They were the sort of cats that slipped outdoors when no doors were open, seemed to be talking back to you (and sometimes were), trailed good luck or bad behind them like a flag and waved it at anyone who annoyed them — or sometimes at random passers-by.

Sometimes, she’d heard, you ended up with cats who would eat up a sign or a design, just rub against it and it was gone, and then spit it out later on a whim. You had cats who really, really liked their person, and those cats just vibrated with magic.

Jen wanted a cat.

The Stepford Angels didn’t have regulations the way Face families had, but they still had pragmatic rules. She was on the road more than she was “home;” she spent much of her time blending in, being invisible, much like she had when she was a Face. There wasn’t a lot of room for any sort of pet, much less one that might suddenly set off fireworks.

But it didn’t stop her from wanting the cat, staring every cat that wandered by, and, sometimes, leaving good-luck charms for the cats to rub against and take with them.

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Worldbuilding: The Agencies Meet

To Lilfluff’s Prompt, ” Something relating to the agencies discovering each other?” This is more of my Camp Nano project

The Joining

Cade Ferrel’s organization didn’t even have a name, just “Agency 3-1-7″ and “Protocols 7, 9, and 12″. They didn’t have a budget line, or at least not an admitted one, and the money they got wasn’t impressive by anyone’s standards.

(There was a rumor his predecessor had once turned a surveillance job, posing as a panhandler, into a hundred percent increase in the month’s budget. While Cade was pretty sure that was an exaggeration, it still remained a very telling story.)

What Agency 3-1-7 had was a very open-ended mandate and a couple extremely open-ended laws about how they performed that mandate.

And Cade was looking at a witch who swore up and down that magic was real.

Now, Cade had encountered lots and lots of people who swore just about everything was real, from the Moon Landing to aliens to brain-tapping via tap water (“why do you think they call it tap water?”) to a magical ritual being what really killed Kennedy. But most of them didn’t have Top Secret government clearances and badges that matched Cade’s for obscurity.

This particular so-called witch belonged to Agency 3-2-9, with a sub-reference to Protocol 19. Cade had actually heard of Protocol Nineteen; even though Agency 3-1-7 didn’t fall under it, sometimes they used it for this and that. Mostly that, lately, where that meant bending the law because we don’t have any funding.

The witch was telling Cade that there were things that could be done to surveil without equipment. With the only cost being in time and getting one of Agency 3-2-9’s workers in place for ten minutes.

Ten minutes! Cade was in love.

Cade wasn’t going to have to panhandle to make budget this quarter.

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Second Worldbuilding Post of the Night – ‘Verse without a Name – my Camp Nano Project

I’ve been doing some worldbuilding for my as-of-yet-unnamed-World for my Camp Nano Project, which is either called The Hidden City or Dealer’s Choice or Where the Wild THINGS Went.

[personal profile] clare_dragonfly asked: Do the three different capitalized types use different kinds of magic?

Yes!

Well, yes and no.

Okay, so most of the organized magic in this world works in Signs, Sigils and Designs, a Sigil being a more complicated Sign and a Design being a more complicate Sigil or pattern of Sigils.

But the different types of workers for The Agencies – Agents, Workers, and Faces, I said, but I think Agents are Hands. And I’m not entirely sure about Workers, they might be Eyes – well, each of them specialize in different sorts of those things.

For instance, a Face is going to be very good at nothing interesting to see here and there’s nothing strange going on. They’re all about making things appear as normal as possible, so that people don’t panic, even when their government, at least The Agencies in their government, are doing awful things.

An Eye is going to be good at surveillance signs, the sort of thing that tells them what happens, or if someone crosses a certain trip-line point, or if a specific person touches that sign. They set up designs looking for certain sets of words, or for certain complaints.

A Worker, a Hand, will use signs to enforce compliance, or to strengthen them, or to protect them – combat magic, more or less. They are aimed at being the elite forces of The Agencies, and magic is certainly part of that.

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